If there will be just one thing the last console generation is remembered by, it’s DLC.
Despite DLC being around on PCs and other consoles beforehand, the PS3 and Xbox 360 brought it to the mainstream with their online stores and its ubiquitous presence
With everything from map packs and horse armour to character costumes and full-on game expansions available, DLC has certainly come a long way in the last few years. At GamePointsNow, thought we’d take a look at some of the best examples of DLC in recent years.
Guildford based Criterion should be the poster boys for how to support your game with DLC. Burnout Paradise didn’t get its first paid-for DLC until over a year after release. Instead the team decided to release regular free updates that would improve the game during that period.
New game modes for single and multiplayer were introduced, as well as bikes and a day night cycle. All completely free. As a result, when the premium DLC did arrive, appreciative fans snapped it up in their droves. It helped that it was all pretty much top quality stuff; with new locations and vehicles based on popular movies and TV shows in particular going down a storm.
Red Dead Redemption
While most games release add-on content that fits in with the original game, Rockstar decided to switch things up entirely with the release of Undead Nightmare. The single player add-on completely threw out the serious tones of the full game and instead added hordes of the Undead into the mix.
Undead Nightmare really could have been a game in its own right, such were the production values involved. This was no quickly-knocked-up after thought; every care was taken to deliver a truly fresh and fun experience which complemented an already superb title.
Bioshock 2, perhaps, didn’t get the best of receptions when it was released. Its DLC however, was a different matter. While most of the DLC was for the newly added multiplayer mode, its final piece of single player DLC broke the mould of what DLC could be.
Minerva’s Den outshone its full price host in every way. While Bioshock 2 was no bad game, Minerva’s Den’s separate single player campaign introduced new twists on the series gameplay, as well as delivering a story experience up there with the very best (like the original Bioshock game).
Fallout 3 & Fallout New Vegas
Fallout 3 and New Vegas are two of the finest games of the last console generation; offering up hours of top quality content spread across its huge landscapes. So massive was the original game, it was a little surprising Bethesda had anything left in the tank for their DLC, especially as it’s from the same company that was responsible for horse armour.
Both Fallout games were substantially supported with single player DLC, taking in new locations ranging from the swamplands of Point Lookout to outer space in Mothership Zeta. Fallout 3′s Broken Steel add-on even altered the ending of the original game to allow players to continue exploring the capital wasteland post-credits – a feature originally demanded by the fans.
If there was ever a game designed with DLC in mind, it was Rock Band. Normally that statement would be seen as negative, but Harmonix really went above and beyond in supporting the Rock Band franchise.
Throughout 275 consecutive weeks, over 4,000 tracks were made available to download. Ranging from all time classics to unknown-to-my-ears foreign language tracks, nearly all musical tastes were catered for.
The Borderlands series is famous for its excellent DLC and it’s not hard to see why. Each piece typically offers up a self contained campaign with new locations and weapons to discover. Most importantly the add-ons all bring the series’ trademark humour and insanity, often raising it to a whole level.
With each DLC focused around one of the series’ crazy characters, there’s a whole lot of laughs to be had in these bite-size visits to Pandora’s strangest corners. While the more arena based offerings are largely forgettable, the rest offer up enough to keep you chuckling through.